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News about this website and the development of Infiniverse will be posted here. You can browse old news in the archive.


Website icon Attack on Website
There was an attack on the website just before Easter. An iframe containing a website categorized as malicious was injected to the template and although it was quickly purged, google was faster and a warning was up for a couple of days. I found a possible source for the breach and did some security improvements, but due to testing being hard with google flashing the red screen all the time, a bug managed to stay up for the weekend and the main page was inaccessible.

Anyway, I am sorry for the mess and try my best to keep it from happening again.
6 Comments
Posted to Website on 04 Apr 2010 by aave
Development icon Repository renovating
Today I've done some quite heavy modifications to the repository structure. In addition to generally moving stuff around, I moved the client's networking files under the server's version control. This involved a lot of git filter-branching: As I wanted to preserve the history of the files, I merged everything to the server and then filtered out everything unwanted. Finally, the client code needed to be filtered free of the networking stuff that now lie within the server VCS.

Why did I do this? As I have mentioned before, I want to release the LEE source, but not the server or networking (at least not soon). Now that the networking stuff is out of the tree, I don't have to keep a separate LEE-branch in sync with the master code. Also, after I publish the LEE code, I don't need to worry about accidentally committing or merging netcode to the LEE branch. On the downside, there are now some commits whose messages are confusing due to parts of (original) them missing.

I also coded a little: now LEE is present in the multi-player version and can be launched by giving the client a command line switch (stand-alone LEE can still be built).

All this gives me good basis for further development. Some things in the source are still embarrassingly ugly and the documentation isn't quite ready yet, so I don't publish the source now. We'll see if I'll do that next or if I take on the networking code.
0 Comments
Posted to Development on 11 Feb 2010 by aave
Website icon Some website thingies
Google Analytics is neat - among other things I can see what sites bring me traffic (a mention in the Something Awful forums is the current number one referer, with over 200 visitors - thanks Prospector-thread smile ). Anyway, I noticed that everyone links to the old primary address, phatcode, and not to the new cool www.infiniverse-game.com, so I made the old address to forward to the new one in hopes of everyone noticing it (it's shorter!).

The LEE Alpha1 has been downloaded 75 times, which I think is a nice count considering I have done very little advertising.

Also, feel free to use the new Donate-button in the sidebar tongue
2 Comments
Posted to Website on 11 Feb 2010 by aave
Development icon Lone Explorer Edition Alpha1 Released
Finally it has arrived!

Go grab it while it's hot.

Feel free to give feedback on the forums and by adding comments to this post.

PS. For those who are interested in how I fixed the Windows crash, it was by increasing the program's stack size. Apparently Linux manages this automatically.
5 Comments
Posted to Development on 08 Feb 2010 by aave
Development icon Windows problems
Ok, I have been very lazy and the release I promised is very much late. The thing has pretty much just been lying around, waiting for me to decide if it is in a releasable state. So I decided it is and packaged it and everything, but when I booted to Windows to do some testing, it crashed.

At first I thought it was the fault of my cross-compilation (I used Wine to produce Windows exes and they worked fine in Linux), but the problem stayed after I compiled it natively. I traced the segfault to a function call (a couple of different functions both produced the same error just before entering them), but it doesn't make sense to me.

I hate to debug stuff when I have no idea what's wrong and especially since I'm forced to debug in Windows (I use primarily Ubuntu).

In conclusion, no release until I fix the Windows version.
3 Comments
Posted to Development on 21 Jan 2010 by aave
Development icon Announcing Lone Explorer Edition
So, as I hinted earlier, I'm forking a single-player version of the main Infiniverse code. This version is called the Lone Explorer Edition (LEE) and has the following features:
  • Single player

  • No network connection required

  • More limited

  • Pretty much only exploring and sight-seeing is allowed

The reason for this version is that I can more easily release its source code as there will be no networking stuff and thus the source is harder to use for cheating in multiplayer game. Also, I'm able to release a version of LEE sooner, as a kind of preview to the "real thing" (which is currently a bit broken). Final reason is that there are some people who don't care about multiplayer and just want to check out the universe.

As for the schedule, I've already branched LEE in the repo (and cleaned the networking) and it compiles and is mostly ready to release. I have also written some documentation for the source code and added most dependencies to the tree (as there are only few of them, I'm going to include them all so that it is as easy as possible to compile from source).

What remains to be done is some repository re-arraingement and changing the thing to use the included dependencies. I also noticed some bad performance, so I might take a quick look at that before releasing.

All in all, expect a single player peek at Infiniverse (in binary form) in a week or two and a source release (of that limited version) soon after.
7 Comments
Posted to Development on 28 Dec 2009 by aave

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