<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/css" href="skins/rss_style.css" ?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
 <channel>
   <title>Infiniverse News Feed</title>
   <link>http://aave.phatcode.net/infiniverse/index.php?p=news.php</link>
   <language>en-us</language>
   <description></description>
<!-- <docs>This is an RSS 2.0 file intended to be viewed in a newsreader or syndicated to another site. For more information on RSS check : http://www.feedburner.com/fb/a/aboutrss</docs> -->
   <generator>CuteNews</generator>
<atom:link href="http://aave.phatcode.net/infiniverse/cn//rss.php" rel="self" type="application/rss+xml" />
<item>
<title>Rising from ashes?</title>
<link>http://aave.phatcode.net/infiniverse/index.php?p=news.php&amp;subaction=showfull&amp;id=1328464471&amp;archive=&amp;{user-query}</link>
<description><![CDATA[So this has been dead for quite some time. Last autumn, I had a some DNS problems which took the website out for a while, but I wasn't in a hurry to fix it since, there's nothing going on. However, that is about to change.<br /><br />As I've told before, me abandoning FreeBASIC coding in favor of C++ as well as web technologies has been rather fatal for Infiniverse. However, a few months back I did some HTML5/JavaScript experiments that produced something similar to the "noisedemo" techdemo, see picture below. It is very rough, proof of concept, but has potential.<br /><br /><img src="http://www.infiniverse-game.com/cn/data/upimages/infiniverse-js.png" alt="Infiniverse-js"></img><br /><br />Sadly further development was sidelined due to other projects, but now when I was thinking about what to do in the annual <a href="http://roguebasin.roguelikedevelopment.org/index.php/Seven_Day_Roguelike_Challenge">7 Day Roguelike Challenge</a>, I remembered this again.<br /><br />I'm not going into details here yet, but unless something unexpected happens, by March 18th there should be some form of Infiniverse with actual gameplay elements and a goal, playable inside the browser.<br /><br />Now the most hardest part is to wait until the challenge start (March 10th). :)]]></description>
<guid isPermaLink="false">1328464471</guid>
<pubDate>Sun, 05 Feb 2012 11:54:31 -0600</pubDate>
</item><item>
<title>LEE source code released</title>
<link>http://aave.phatcode.net/infiniverse/index.php?p=news.php&amp;subaction=showfull&amp;id=1296473018&amp;archive=&amp;{user-query}</link>
<description><![CDATA[So I thought what the hell, this is long overdue anyway: Lone Explorer Edition has been open-sourced. Now the branch I pushed into github @ <a href="https://github.com/tapio/infiniverse">https://github.com/tapio/infiniverse</a> is actually the client's master development branch (not LEE), but since the networking code is located in the server's repo, you cannot build the real client, only LEE. I'll look into doing something about that when I have the time.<br /><br />In the meantime, feel free to fork the code at github and send me pull requests  for your amazing improvements. <img style="border: none;" alt="smile" src="http://aave.phatcode.net/infiniverse/cn//data/emoticons/smile.gif" />]]></description>
<guid isPermaLink="false">1296473018</guid>
<pubDate>Mon, 31 Jan 2011 05:23:38 -0600</pubDate>
</item><item>
<title>Downloads fixed</title>
<link>http://aave.phatcode.net/infiniverse/index.php?p=news.php&amp;subaction=showfull&amp;id=1296471537&amp;archive=&amp;{user-query}</link>
<description><![CDATA[So as you can probably guess, I have been pretty far away from this project... Seems my download script has mysteriously broken down some time last year so I now replaced it with direct links. I'm keeping the forums down because I really don't want to fight spam right now when there is nothing going on with the project itself.<br /><br />Regarding the status of the project, it's almost a year since last change. :( I've been preoccupied with coding other projects using C++, which I like a lot. This project's codebase being FreeBASIC has been rather fatal considering my shift in programming language focus.<br /><br />The client is actually rather well suited for FreeBASIC, but as the server is quite a mess right now, I've been thinking of rewriting it in C++, which might wake my interest again.]]></description>
<guid isPermaLink="false">1296471537</guid>
<pubDate>Mon, 31 Jan 2011 04:58:57 -0600</pubDate>
</item><item>
<title>Attack on Website</title>
<link>http://aave.phatcode.net/infiniverse/index.php?p=news.php&amp;subaction=showfull&amp;id=1270391443&amp;archive=&amp;{user-query}</link>
<description><![CDATA[There was an attack on the website just before Easter. An iframe containing a website categorized as malicious was injected to the template and although it was quickly purged, google was faster and a warning was up for a couple of days. I found a possible source for the breach and did some security improvements, but due to testing being hard with google flashing the red screen all the time, a bug managed to stay up for the weekend and the main page was inaccessible.<br /><br />Anyway, I am sorry for the mess and try my best to keep it from happening again.]]></description>
<guid isPermaLink="false">1270391443</guid>
<pubDate>Sun, 04 Apr 2010 09:30:43 -0500</pubDate>
</item><item>
<title>Repository renovating</title>
<link>http://aave.phatcode.net/infiniverse/index.php?p=news.php&amp;subaction=showfull&amp;id=1265916537&amp;archive=&amp;{user-query}</link>
<description><![CDATA[Today I've done some quite heavy modifications to the repository structure. In addition to generally moving stuff around, I moved the client's networking files under the server's version control. This involved a lot of git filter-branching: As I wanted to preserve the history of the files, I merged everything to the server and then filtered out everything unwanted. Finally, the client code needed to be filtered free of the networking stuff that now lie within the server VCS.<br /><br />Why did I do this? As I have mentioned before, I want to release the LEE source, but not the server or networking (at least not soon). Now that the networking stuff is out of the tree, I don't have to keep a separate LEE-branch in sync with the master code. Also, after I publish the LEE code, I don't need to worry about accidentally committing or merging netcode to the LEE branch. On the downside, there are now some commits whose messages are confusing due to parts of (original) them missing.<br /><br />I also coded a little: now LEE is present in the multi-player version and can be launched by giving the client a command line switch (stand-alone LEE can still be built).<br /><br />All this gives me good basis for further development. Some things in the source are still embarrassingly ugly and the documentation isn't quite ready yet, so I don't publish the source now. We'll see if I'll do that next or if I take on the networking code.]]></description>
<guid isPermaLink="false">1265916537</guid>
<pubDate>Thu, 11 Feb 2010 13:28:57 -0600</pubDate>
</item><item>
<title>Some website thingies</title>
<link>http://aave.phatcode.net/infiniverse/index.php?p=news.php&amp;subaction=showfull&amp;id=1265889192&amp;archive=&amp;{user-query}</link>
<description><![CDATA[Google Analytics is neat - among other things I can see what sites bring me traffic (a mention in the Something Awful forums is the current number one referer, with over 200 visitors - thanks Prospector-thread <img style="border: none;" alt="smile" src="http://aave.phatcode.net/infiniverse/cn//data/emoticons/smile.gif" /> ). Anyway, I noticed that everyone links to the old primary address, phatcode, and not to the new cool <a href="http://www.infiniverse-game.com">www.infiniverse-game.com</a>, so I made the old address to forward to the new one in hopes of everyone noticing it (it's shorter!).<br /><br />The LEE Alpha1 has been downloaded 75 times, which I think is a nice count considering I have done very little advertising.<br /><br />Also, feel free to use the new Donate-button in the sidebar <img style="border: none;" alt="tongue" src="http://aave.phatcode.net/infiniverse/cn//data/emoticons/tongue.gif" />]]></description>
<guid isPermaLink="false">1265889192</guid>
<pubDate>Thu, 11 Feb 2010 05:53:12 -0600</pubDate>
</item><item>
<title>Lone Explorer Edition Alpha1 Released</title>
<link>http://aave.phatcode.net/infiniverse/index.php?p=news.php&amp;subaction=showfull&amp;id=1265652535&amp;archive=&amp;{user-query}</link>
<description><![CDATA[Finally it has arrived!<br /><br />Go <a href="?p=downloads.php">grab it</a> while it's hot.<br /><br />Feel free to give feedback on the forums and by adding comments to this post.<br /><br />PS. For those who are interested in how I fixed the Windows crash, it was by increasing the program's stack size. Apparently Linux manages this automatically.]]></description>
<guid isPermaLink="false">1265652535</guid>
<pubDate>Mon, 08 Feb 2010 12:08:55 -0600</pubDate>
</item><item>
<title>Windows problems</title>
<link>http://aave.phatcode.net/infiniverse/index.php?p=news.php&amp;subaction=showfull&amp;id=1264082888&amp;archive=&amp;{user-query}</link>
<description><![CDATA[Ok, I have been very lazy and the release I promised is very much late. The thing has pretty much just been lying around, waiting for me to decide if it is in a releasable state. So I decided it is and packaged it and everything, but when I booted to Windows to do some testing, it crashed.<br /><br />At first I thought it was the fault of my cross-compilation (I used Wine to produce Windows exes and they worked fine in Linux), but the problem stayed after I compiled it natively. I traced the segfault to a function call (a couple of different functions both produced the same error just before entering them), but it doesn't make sense to me.<br /><br />I hate to debug stuff when I have no idea what's wrong and especially since I'm forced to debug in Windows (I use primarily Ubuntu).<br /><br />In conclusion, no release until I fix the Windows version.]]></description>
<guid isPermaLink="false">1264082888</guid>
<pubDate>Thu, 21 Jan 2010 08:08:08 -0600</pubDate>
</item><item>
<title>Announcing Lone Explorer Edition</title>
<link>http://aave.phatcode.net/infiniverse/index.php?p=news.php&amp;subaction=showfull&amp;id=1262020479&amp;archive=&amp;{user-query}</link>
<description><![CDATA[So, as I hinted earlier, I'm forking a single-player version of the main Infiniverse code. This version is called the <em>Lone Explorer Edition (LEE)</em> and has the following features:<br /><ul><li>Single player</li><br /><li>No network connection required</li><br /><li>More limited</li><br /><li>Pretty much only exploring and sight-seeing is allowed</li></ul><br />The reason for this version is that I can more easily release its source code as there will be no networking stuff and thus the source is harder to use for cheating in multiplayer game. Also, I'm able to release a version of LEE sooner, as a kind of preview to the "real thing" (which is currently a bit broken). Final reason is that there are some people who don't care about multiplayer and just want to check out the universe.<br /><br />As for the schedule, I've already branched LEE in the repo (and cleaned the networking) and it compiles and is mostly ready to release. I have also written some documentation for the source code and added most dependencies to the tree (as there are only few of them, I'm going to include them all so that it is as easy as possible to compile from source).<br /><br />What remains to be done is some repository re-arraingement and changing the thing to use the included dependencies. I also noticed some bad performance, so I might take a quick look at that before releasing.<br /><br />All in all, expect a single player peek at Infiniverse (in binary form) in a week or two and a source release (of that limited version) soon after.]]></description>
<guid isPermaLink="false">1262020479</guid>
<pubDate>Mon, 28 Dec 2009 11:14:39 -0600</pubDate>
</item><item>
<title>Christmas closing in... What will New Year bring?</title>
<link>http://aave.phatcode.net/infiniverse/index.php?p=news.php&amp;subaction=showfull&amp;id=1261341584&amp;archive=&amp;{user-query}</link>
<description><![CDATA[It has nearly two months since last update. <img style="border: none;" alt="sad" src="http://aave.phatcode.net/infiniverse/cn//data/emoticons/sad.gif" /> I have been busy with other stuff, but I think I can get back to this after the holidays (or maybe even sooner).<br /><br />The first thing to do is to examine the state of code and re-familiarize myself with it (two months make you forget things, but they'll come back quickly...). My roadmap is to finish all on-going critical changes and then clean up the code, so that I can release a single-player preview, which will be open source (more information follows later). After that, I'll complete the broken networking stuff so that I can release an alpha of the MMO part (which will be far from complete, but I hope somewhat functional). The plan after that is to keep a rolling release, meaning the game updates itself automatically as soon as code new stuff.<br /><br />I'll also look into making the whole thing (including networking, not just core engine) open source.<br /><br />PS. Added two screenshots.]]></description>
<guid isPermaLink="false">1261341584</guid>
<pubDate>Sun, 20 Dec 2009 14:39:44 -0600</pubDate>
</item><!-- UTF-8 CuteNews: http://korn19.ch/coding/utf8-cutenews/ -->
</channel></rss>
